Video Game Narrative Essays and the Hero's Journey: A Grading Approach
Published on September 29th, 2026 by the GraideMind team
Many students choose to write about video games when asked to apply the monomyth to a modern story. Games are a legitimate narrative form with their own conventions, and they can illustrate Campbell's stages in interesting ways. Teachers need a clear approach to grading these essays so that the assignment maintains academic rigor while respecting students' interests.

The main distinction with games is interactivity. Unlike a novel or film, a game lets the player make choices, which complicates the idea of a fixed hero's path. Strong essays address this by discussing how player agency interacts with a designed narrative structure, rather than treating the game as a passive story.
Teachers who are unfamiliar with the game a student chooses can still grade effectively by focusing on the quality of description and argument. Require students to explain the relevant events clearly enough that an outsider can follow. This standard also improves their writing.
What Strong Game Analysis Looks Like
Strong essays go beyond plot summary and consider how game design elements, such as mechanics, level structure, and progression, reinforce the stages of the journey. For instance, a student might argue that increasing difficulty mirrors the road of trials by making the player feel the hero's growth. This connection between form and meaning is analytical work.
- Describes relevant events clearly for an unfamiliar reader
- Connects stages to specific moments and design choices
- Considers how player agency affects the narrative pattern
- Explains how mechanics reinforce or complicate the hero's growth
- Evaluates whether the game truly fits or reshapes the monomyth
The strongest game essays treat design choices as evidence, not just background.
Stop spending your evenings grading essays
Let AI generate rubric-based feedback instantly, so you can focus on teaching instead.
Try it free in secondsSetting Boundaries and Expectations
Clarify the sources students may use. Some rely on wikis and fan summaries, which vary in quality, while others play the game and cite specific scenes. Requiring students to reference scenes they actually experienced and to be precise about their sources improves reliability.
You should also consider content appropriateness. Set guidelines about acceptable games for your class, keeping in mind age and school policy. Stating these guidelines early prevents awkward conflicts later.
Feedback That Encourages Depth
Students who write about games sometimes assume the reader shares their enthusiasm and skip explanation. Feedback should prompt them to slow down and explain why a moment matters. Asking what the player feels or does at that point in the game can lead to richer analysis.
Encourage them to consider critical perspectives, such as whether a game reinforces or resists familiar hero patterns. Even at a basic level, asking whether the monomyth is a good fit invites evaluation. This habit of critical questioning is valuable across all subjects.
Grading Efficiently When Topics Vary Widely
When students choose different games, you cannot rely on familiarity with the source. A rubric focused on clarity, evidence, and argument keeps grading consistent. Automated rubric-based feedback can help assess these elements without requiring knowledge of each game.
Teachers then review the results and add comments about interpretation. This approach handles the diversity of topics efficiently and fairly. It also allows teachers to give meaningful feedback even on games they have never played.
See how fast your grading workflow can be
Most teachers go from hours per batch to minutes.
Create free account